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Command & Conquer 4: Brief Review

· Video games

I played this game as part of the C&C Ultimate Collection. It seems like this last instalment of the franchise was rushed and poorly construed. It's no wonder there haven't been any more releases in this series. With only 14 missions (7 per faction) for the whole game, I was pleased as this got me to the end of this mess a lot faster. I would have been pretty upset to pay full price when this came out in 2010 only to find short campaigns (most instalments had about 14 missions per faction for the main title) and a new direction of the format.

The graphics were not a downgrade from other titles in the series and the gameplay was completely revamped. Why mess with a good thing? It's as if the developers took a chance on a new format and didn't put much effort into it in case it wasn't well received and they could move on to other projects. Thankfully, there are no expansions to this title.

The gameplay moves away from the standard build-a-base-and-crush-the-other-guy. In this title you choose an MCV for either Support, Offense or Defense and this determines what types of units to build. They completely did away with resources and the idea is to build units up to a certain number and replenish when units are lost. There is no money or resources so you can keep building units at will. It took some getting used to in order to manage this new format and once I got the hang of it, I could manage the missions.

If you skipped buying this title when it came, you made a wise choice.

Now that I've completed the whole Collection, I'll make a post about the long journey this has been in the near future.

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